Tools used: AutodeskMaya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Fusion, Houdini, Wordpress, Redshift, Substance Painter, Unreal Engine, Unity Managed generation of swag for employees and eventsģSCAN - San Francisco, CA 2015-2019 3D Generalist Led generation of company logo, brand guidelines Managed a VR environment of the facility that was generated through photogrammetry Skills used: Animation, Modeling, Rendering, Texturing, Look Development, Rigging, Graphic Design, Motion graphics, Iconography, Video editingĬreated a 60 second 3D animated video using Maya, Arnold, and After Effects.Įdited video for conferences in Adobe PremiereĬomposited logo design onto facility in Adobe PhotoshopĬreated 3D renders of their robots in Maya, Arnoldĭesigned office layouts in Adobe Illustrator Tools used: Autodesk Maya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Substance Painter Strateos - Menlo Park, CA 2019-2020 Senior 3D Generalist Skills used: Lighting, Rendering, Bach Rendering, Render Layers, Look Dev, Texturing, Shading, Rigging, Layout, Camera AnimationĪccomplishments: Lead the lighting pipeline to generate a 20 second animation that will be displayed on the MGM Sphere in Las Vegas. Tools used: Autodesk Maya, Arnold, Octane, ZBrush, Substance Painter, Halon - Los Angeles, CA (Remote) 2021 Senior 3D Generalist Automated Wrap3D to batch retopologize a database of head scans for data science research. Created parametric design rigs for their AR engineers. Provided crucial simulations to investors on the the functionality of their designs.
Annotated thousands of head scans for design research Managed thousands of scan data, annotation data, mesh retopologies which was used to assist data scientists for their data metric approach to design Skills used: 3D rendering, 3D modeling, Retoplogy, Data Annotation, Asset management, RiggingĪccomplishments: Worked with engineers to implement a batch script to automate Wrap3D to retopologize thousands of head scans. Tools used: Autodesk Maya, Pixologic Zbrush, Arnold, Photoshop, Wrap3D, MeshLab In addition to content creation, his expertise includes supervising artists through productions on tight deadlines.įacebook / Meta - Seattle, WA (Remote) 2021 Senior 3D Generalist His work has garnered a MTV Music Video award, generated surgical implants, created pioneering generative modeling for bioprinting and been featured in London’s Victoria & Albert Museum. Emeryville, CA 94608 / 20 / Summary:ĭylan Jutt’s career in 3D content creation spans multiple industries, from Hollywood to biotech.
You should use the latest Catalyst thou, there was a fix for RIFT and xfire added back with 11.2 I believe, so could be you got something old from a previous driver bugging in.
I will try this and report back but this has been doing it from a fresh install after recenlty rebulding the pc.
I would try to clean out all current ATI/AMD drivers too and reinstall, could be this is a cross-fire issue. Is your DirectX updated to the June 2010 release? yepĭo you get the same flickering with CrossFire disabled? Yep Also turning all the settings to the lowest lvl makes no difference. I'm using the modded 11.5 and CAP 3 (no issues with any catalyst 11.5 release)Īmbient Occlusion and Shadows are off I suppose, at least it seems so from the video? They were on max but have turned them off and it makes no difference. Looks odd the clip from RIFT, I didn't experience that kind of flickering at all. I tried it but I couldnt see any difference aprt from the FPS dropping from 60 to 30. (SET gxApi "D3D11") DX11 Setting are now part of the standard options. You should run WOW with Dx11 rendering for best quality and performance. In game, Shadows and Ambient Occlusion are disabled, they are to hard on my fps with a single 5870.